User Tools

Site Tools


aransas

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
aransas [2019/01/06 02:48] – [Ace's Trades] manalockearansas [2020/09/13 20:27] (current) – [Library of Progress] - Temp hire with Fortune II manalocke
Line 10: Line 10:
 To accrue emeralds, bring paper, wool, raw chicken, coal, or rotten flesh.  To sell these, look for Librarians, Farmers, Blacksmiths, or clerics, respectively.  Of these, paper and wool are probably the most dense. To accrue emeralds, bring paper, wool, raw chicken, coal, or rotten flesh.  To sell these, look for Librarians, Farmers, Blacksmiths, or clerics, respectively.  Of these, paper and wool are probably the most dense.
  
-Every offered trade is only good for a certain number (~6 - 10) of trades.  When the villager tires of this trade, the arrow representing the trade will be crossed out with a red X.  Fear not!  The offer may be extended again by refreshing the villager'trades (closing and opening the trade window) several times. Completing //other// trades with the //same// villager will reduce the number of refreshes needed to restore the trade.+Every offered trade is only good for a certain number (~6 - 10) of trades.  When the villager tires of this trade, the arrow representing the trade will be crossed out with a red X.  Fear not!  Given time, the villager will access his workstation, and refresh his trades.  This occurs several times during the day.
  
 In particular, there are two good ways to make money: In particular, there are two good ways to make money:
  
-  * Librarian:  Seek the Library of Progress.  Bring paper and written books.  Sell both until they refuse further of those trades.  Then, close the trade window, open it, close it... repeat until particles rise up from the trader.  The trades should be once again unlocked  +  * Librarian:  Seek the Library of Progress.  Bring paper and written books.  Sell both until they refuse further of those trades.  Then, move on to the next Librarian By the time you've sold to all librarians, the first few should be ready to buy more
-  * Farmer:  One should greet you near the entrance to the Nether.  Bring pumpkins, wheat, (raw) potatoes, carrots, and (whole) melons.  Again, sell all until trades are refused, then unlock the trades as above.   +  * Farmer:  One should greet you near the entrance to the Nether.  Bring pumpkins, wheat, (raw) potatoes, carrots, and (whole) melons.  Again, sell all until trades are refused, then come back later to sell more.  
- +
-Please practice considerate trading.  A blocked trade is similarly blocked to other players as well.+
  
 =====Trading Stands of Note===== =====Trading Stands of Note=====
-====Library of Progress====   +====Library of Progress==== 
-[{{ :map:library_of_progress_seating_chart.png?225|Stalls in the Library of Progress.}}] + 
-Exclusive to Librarians, the Library offers the best enchanted books on sale on the whole server!  Bring Emeralds, and empty books (but a chest nearby has several in a take-a-penny-leave-a-penny style).  The table below shows who sells what, where.  The first column lists how many papers per emerald.+<WRAP right rightalign> 
 +{{ :map:library_of_progress_seating_chart.svg?0X200|Stalls in the Library of Progress.}} 
 + 
 +{{:map:library_of_progress_seating_chart.png?linkonly|Can't see the map? Click here. }} 
 +</WRAP> 
 + 
 +Exclusive to Librarians, the Library offers the best enchanted books on sale on the whole server!  Bring Emeralds, and empty books (but a chest nearby has several in a take-a-penny-leave-a-penny style).  The table below shows who sells what, for how much, where.  The first column lists how many papers per emerald.
 ^ Stall  ^  Papers  ^  Book 1  ^^  Book 2  ^^  Book 3  ^^ ^ Stall  ^  Papers  ^  Book 1  ^^  Book 2  ^^  Book 3  ^^
 ^ R6    | 26 | Punch II            |11| **Infinity** |9| Protection IV |58| ^ R6    | 26 | Punch II            |11| **Infinity** |9| Protection IV |58|
 ^ R5    | 24 | Protection II       |10| Flame |5| Protection IV |34| ^ R5    | 24 | Protection II       |10| Flame |5| Protection IV |34|
-^ R4    | 25 | Silk Touch          | 7| Projectile Protection I |18| Knockback I |5|+^ R4    | 25 | **Silk Touch**      | 7| Projectile Protection I |18| Knockback I |5|
 ^ R3    | 24 | Depth Strider II    |20| Sharpness III |32| Power V |51| ^ R3    | 24 | Depth Strider II    |20| Sharpness III |32| Power V |51|
 ^ R2    | 30 | Knockback I         |17| Unbreaking III |19| Silk T |11| ^ R2    | 30 | Knockback I         |17| Unbreaking III |19| Silk T |11|
 ^ R1    | 33 | Frost Walker II     |50| **Mending!** |16| Flame |11| ^ R1    | 33 | Frost Walker II     |50| **Mending!** |16| Flame |11|
 ^          ||||||| ^          |||||||
-^ L6    | 30 Fire Protection IV  |30Lure II |9Looting II |32|+^ L6    | 24 Quick Charge III    |14                     |
 ^ L5    | 34 | Loyalty II          | 8| Smite II |24| Fire Aspect II|13| ^ L5    | 34 | Loyalty II          | 8| Smite II |24| Fire Aspect II|13|
 ^ L4    | 29 | Depth Strider III   |23| Blast Protection IV |43| Respiration I |12| ^ L4    | 29 | Depth Strider III   |23| Blast Protection IV |43| Respiration I |12|
-^ L3    |  reserved  |||||||        +^ L3    | 24 **Riptide**         |14Silk Touch         |11|Projectile Protection IV |29|        
-^ L2    | 30 | Sharp I             |7| Fire Protection IV |17| **Channeling** |5| +^ L2    | 30 | Sharp I             | 7| Fire Protection IV |17| **Channeling** |5| 
-^ L1    |  reserved  |||||||+^ L1    | 24 | Multishot           | 6| Sweeping Edge II   |30| | | 
 +^          ||||||| 
 +^ W6    |    ||||||| 
 +^ W6    |    ||||||| 
 +^ W5    | 25 | Looting III         |32| Knockback II       |21| Loyalty III    |38| 
 +^ W4    |    | Fortune II          |14|  |||| 
 +^ W3    |    | Smite IV            |22|  |||| 
 +^ W2    |    ||||||| 
 +^ W1    | 24 | Feather Falling III |24| Impaling I         |15  ||
  
  
Line 49: Line 61:
 East of Ace's Trades, look for the cobblestone-and-iron building with it's lava-fueled forges.  Anvil usage may also be negotiated. East of Ace's Trades, look for the cobblestone-and-iron building with it's lava-fueled forges.  Anvil usage may also be negotiated.
  
-  *Armor:  Diamond Greaves, Iron Curiass.  Diamond Curiass.  Diamon Curiass with blast resistance and thorns! +  *Armor:  Diamond Greaves, Iron Curiass.  Diamond Curiass.  Diamond Curiass with blast resistance and thorns! 
-  *Tools:  Diamond pick, iron picks and shovels+  *Tools:  Diamond pick, iron picks and shovels. For best value, consider the 14-emerald deal of a diamond pickaxe with Unbreaking III and Efficiency III!
  
  
 =====Getting There===== =====Getting There=====
-Aransas is a distance away from most players, but travel is easy by three means.+Aransas is a distance away from most players, but travel is easy by four means.
  
-By Nether:  Head past [[FtGears]], past [[Shagariden]], and towards [[Shikonneko]] Just after the Iron Farm, there will be a labeled doorway on the left, leading to Aransas.+By Nether (recommended):  Aransas is marked as a trading location on the [[https://www.theparadox.us/nether/|Nether Map]], just off the north-south-running North HighwayA horse stable is provided immediately next to the nether gate.
  
-By Rail:  Take the red line to the end, out past [[Trignography]].  The last connection ([[Trignography]] -> Aransas) is a full five-minute ride.+By Rail:  Take the red line to the end, out past [[Trignography]].  The last connection ([[Trignography]] -> Aransas) is a full five-minute ride.  In addition, Aransas is now connected to the Grand Line.
  
 By Boat:  Access is possible from as far as Mt. Paradox bay. Depart Gears's boat docks, and head under the MegaMan, towards Shagar's lands. A path lit underwater will split off from there, heading to the left. Follow the trail of lights to Aransis. By Boat:  Access is possible from as far as Mt. Paradox bay. Depart Gears's boat docks, and head under the MegaMan, towards Shagar's lands. A path lit underwater will split off from there, heading to the left. Follow the trail of lights to Aransis.
  
-Recommended Take the Nether pathways to [[Trignography]], then take the rail out from there.+By AirOnce you have an Elytra (talk to [[ManaLocke]] if you want help in that regard), Aransas is easily reachable by air. To help navigation, there is a Lodestone in the City Hall; a compass used on this stone will always point to Aransas!  To make flying easier, a local librarian sells Riptide.
  
-To leave, look for the netherbrick building of City Hall, which houses both the Nether and minecart connections, or the boat docks behind [[Steve of Rhodes]]. 
  
-{{tag>location manalocke}}+To leave, look for the netherbrick building of City Hall, which houses both the Nether and minecart connections, or the boat docks behind [[Steve of Rhodes]].
  
 +{{tag>:location :manalocke}}
aransas.1546742884.txt.gz · Last modified: 2019/01/06 02:48 by manalocke