Next revision | Previous revision |
lockesenchanter [2013/12/29 08:19] – created manalocke | lockesenchanter [2016/07/08 22:12] (current) – [Core Technology] manalocke |
---|
Normally, an enchanting table doesn't need a wiki page beyond that at the [[http://minecraft.gamepedia.com/Enchantment_table|Minecraft Wiki]]. Most have fixed numbers of bookshelves. This one, however, has been specifically designed for varying levels of power. | Normally, an enchanting table doesn't need a wiki page beyond that at the [[http://minecraft.gamepedia.com/Enchantment_table|Minecraft Wiki]]. Most have fixed numbers of bookshelves. This one, however, has been specifically designed for varying levels of power. |
| |
The interface uses three levers to change the number of bookshelves that are active. This makes it easy to control how many levels you wish to spend in enchanting an item, which in turn, can make certain enchantments easier to get. | The interface uses three (3) levers to change the number of active bookshelves. This makes it easy to control how many levels you wish to spend in enchanting an item, which in turn, can make certain enchantments [[http://www.minecraftenchantmentcalculator.com/rev5/|easier to get]]. The name of each lever is displayed on the adjacent item frame. |
| |
== Raise == | == Raise == |
| |
| |
===== Sources of Levels ===== | ===== Sources of Experience ===== |
Want some cheap levels to enchant things? Try looking at [[EndersGame|Ender's Game]], or the blaze farm in the Nether. | Want some cheap levels to enchant things? Try looking at [[EndersGame|Ender's Game]], or the blaze farm in the Nether. (Bring your potions of Resist Fire!) |
| |
===== Core Technology ===== | ===== Core Technology ===== |
The design uses a memory element which can store a redstone signal and maintain its present power. This directly translates into how many bookshelves are raised--higher power translates into more bookshelves. The design was augmented to allow for incrementing and decrementing the state. The design requires several redstone comparators. It is the same core technology used as the state indicator for the [[IcarusFarm|Icarus Feather Farm]]. | The design uses an analog memory element which can store a redstone signal and maintain its present power. This directly translates into how many bookshelves are raised--higher power commanding more bookshelves. The design was augmented to allow for incrementing and decrementing the state. The design requires several redstone comparators. It is the same core technology used as the state indicator for the [[IcarusFarm|Icarus Feather Farm]]. |
| |
The difficulty in design came not from this element, but in fitting the element and its controls into the space allotted. | The difficulty in design came not from this element, but in fitting the element and its controls into the space allotted. |
| |
| |