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We all like Minecraft, but sometimes the game has those little, niggling annoyances that just won't go away. “Maybe, if they just changed one line of code somewhere, it would all be better.” Enter Mods, which can do everything from cleaning all the rotting flesh out of your fridge to letting you travel to the moon.
As a community, we have never thoroughly addressed the existence of Mods or come to an agreement on what kinds of Mods, if any, that we want in our game. Chibi would like to propose the following guidelines for the use and installation of mods on theparadox.us
:
Our benevolent creators have not yet delivered a stable API for mods, although this feature has spent some time in development. For now, mods remain the realm of reverse-engineered binary “hacks” on top of the original Minecraft .jars, usually with a Mod Framework to tie them all together. We have been considering adding a Mod framework, such as Minecraft Forge or Bukkit, to theparadox.us
. Either of these frameworks would allow us to access a variety of community-contributed mods, with the following caveats:
With the above in mind, we've got the following questions for you, our players:
Feel free to write your responses in the space below. Put each response in its own section, labeled with your alias.
While some of the Forge mods would be interesting, many would obviate several things we've already built, and I do concern myself with the server no longer working because a mod fell into Abandonware. Mods that add additional dimensions would be interesting, such as the moon, or linking books. I would be willing to endure some risk of lost effort there, as long as the world was not irrecoverable afterward. Some added recipe mods would be nice, such as the rotten-flesh-to-leather crafting ability. These further have the benefit that we would be unlikely to lose anything, should the mod be abandoned.
I am, however, in total favor of Bukkit mods, as they only require server-side (and ergo cannot cause a borked environment). I have seen a few by SethBling that were interesting–in particular, Bling Combat and a Grapnel Hook (not a hookshot, a hook-and-line grapnel, but still cool. In addition, I am interested in doing more command-block-based mods. Examples of this include Pokeballs (though I'm not sure how difficult it would be to expand this to SMP), and exploding arrows.
In particular, I am hesitant to suggest mods that require us to wait to install updates, especially as it is immediately after updates when I am most eager to play.
I've got a lot of the same feelings as ManaLocke. If we're keeping away from adding new blocks, then things like TreeCapitate (cuts the whole tree down by cutting the base, but takes longer to cut the tree) or new recipes for existing items would be fantastic (uses for rotten flesh and saddles, I'm looking at you).
As for more advanced mods? I think alternate realms (Like the linking books of MystCraft or the planets of Galacticraft) would be tons of fun, and require only a minimum amount of extra blocks. I'm not sure how much effort they would be, but I think they'd be fun, without rendering much of the work we've done pointless.
Oh, and I'd kill for a good airship mod. But that's just me.