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icarusfarm [2016/07/09 04:38] – Adding tags manalocke | icarusfarm [2019/12/11 04:53] (current) – tag ch1b1 |
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Sadly, ease of access is not the farm's strong point. It can only be accessed from the surface, outside the safety of Locke's house. Suggested routes include taking the Nether to [[Locke's Labs]] and heading up and out, or heading to [[Mt. Paradox]] and leaving via the front door, following the road. | Sadly, ease of access is not the farm's strong point. It can only be accessed from the surface, outside the safety of Locke's house. Suggested routes include taking the Nether to [[Locke's Labs]] and heading up and out, or heading to [[Mt. Paradox]] and leaving via the front door, following the road. |
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Once there, feel free to take some chicken, or as much feather as desired. | The farm generates eggs and raw chicken at a fairly reliable rate, and more feather than can reasonably be utilized by anyone not actively composed of arrow dispensers. Visitors are welcome to some eggs or chicken, and as much feather as they care to cart off. |
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Sadly, the farm is not one-hundred percent perfect, as no suitable mechanism has been engineered to counter the mutant power of quantum-tunneling that some chickens seem to be born with. As a result, free-roaming chickens may occasionally be seen outside the farm. Visitors to the farm are encouraged to harvest these renegades, to prevent their genes from empowering future fowl. | Unfortunately, no suitable mechanism has been engineered to counter the mutant power of quantum-tunneling with which some chickens are born. As a result, free-roaming chickens may occasionally be seen outside the farm. Visitors to the farm are //encouraged// to harvest these renegades, to prevent their genes from empowering future fowl. |
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===== Core Technology ===== | ===== Core Technology ===== |
The feather farm relies on several interwoven technologies. An analog memory element can store a redstone signal and maintain its present power. This level is used for the progress gauge--on a clock pulse, the state advances once. The progress gauge is tapped directly to initiate events in the farm's machinery. Clock pulses are provided by compact redstone hopper-timer, (which can be calibrated in units of fifths of a second). The clock frequency and states are set such that the farm allows hatchlings to mature for twenty minutes--the maximum needed to ensure all inhabitants are fully grown. | The feather farm relies on several interwoven technologies. An analog memory element can store a redstone signal and maintain its present power. This level is used for the progress gauge--on a clock pulse, the state advances once. The progress gauge is tapped directly to initiate events in the farm's machinery. Clock pulses are provided by compact redstone hopper-timer, (which can be calibrated in units of fifths of a second). The clock frequency and states are set such that the farm allows hatchlings to mature for twenty minutes--the maximum needed to ensure all inhabitants are fully grown. |
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{{tag>location technology farm ManaLocke}} | {{tag>:location :technology :farm :ManaLocke}} |
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