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aransas

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Aransas

The trading village of Aransas is a small village packed with dozens of villagers, all eager to trade. Several villagers roam the city freely, while many stay in fixed trading posts. The largest of these are given general names, while small posts are labeled with their trade. The village is walled to protect against most threats, though Spiders can be a hazard of walking near the walls at night.

Want to fill out your supply of diamond or iron items? Want a mid-level enchantment on an item without having to spin the roulette wheel? Come on down. Aransas is a good place to buy diamond gear, arrows, and enchantments.

Aransas was founded by an expedition led by ManaLocke, from AhmShagar's NPC-village-turned-Iron-Farm. Very few villagers were lost in the voyage; however, one smith died of dysentery.

How to Trade

To accrue emeralds, bring paper, wool, raw chicken, coal, or rotten flesh. To sell these, look for Librarians, Farmers, Blacksmiths, or clerics, respectively. Of these, paper and wool are probably the most dense.

Every offered trade is only good for a certain number (~6 - 10) of trades. When the villager tires of this trade, the arrow representing the trade will be crossed out with a red X. Fear not! The offer may be extended again by refreshing the villager's trades (closing and opening the trade window) several times. Completing other trades with the same villager will reduce the number of refreshes needed to restore the trade.

In particular, there are two good ways to make money:

  • Librarian: Seek the Library of Progress. Bring paper and written books. Sell both until they refuse further of those trades. Then, close the trade window, open it, close it… repeat until particles rise up from the trader. The trades should be once again unlocked.
  • Farmer: One should greet you near the entrance to the Nether. Bring pumpkins, wheat, (raw) potatoes, carrots, and (whole) melons. Again, sell all until trades are refused, then unlock the trades as above.

Please practice considerate trading. A blocked trade is similarly blocked to other players as well.

Trading Stands of Note

Library of Progress

Stalls in the Library of Progress.

Exclusive to Librarians, the Library offers the best enchanted books on sale on the whole server! Bring Emeralds, and empty books (but a chest nearby has several in a take-a-penny-leave-a-penny style). The table below shows who sells what, for how much, where. The first column lists how many papers per emerald.

Stall Papers Book 1 Book 2 Book 3
R6 26 Punch II 11 Infinity 9 Protection IV 58
R5 24 Protection II 10 Flame 5 Protection IV 34
R4 25 Silk Touch 7 Projectile Protection I 18 Knockback I 5
R3 24 Depth Strider II 20 Sharpness III 32 Power V 51
R2 30 Knockback I 17 Unbreaking III 19 Silk T 11
R1 33 Frost Walker II 50 Mending! 16 Flame 11
L6 30 Fire Protection IV 30 Lure II 9 Looting II 32
L5 34 Loyalty II 8 Smite II 24 Fire Aspect II13
L4 29 Depth Strider III 23 Blast Protection IV 43 Respiration I 12
L3 reserved
L2 30 Sharp I 7 Fire Protection IV 17 Channeling 5
L1 reserved

Ace's Trades

This two-story, cobblestone structure is in the south-east corner of town. This is the catch-all: villagers are given a chance here to prove their worth. The worthy are given their own trading stands. The villagers can easily trade to someone standing outside the domicile, but entry can be gained via the south-east corner. In this case, use the trapdoor ascent technique to leave.

The villagers here are a very transient population, and as such available trades here cannot be guaranteed.

Blacksmith's Row

East of Ace's Trades, look for the cobblestone-and-iron building with it's lava-fueled forges. Anvil usage may also be negotiated.

  • Armor: Diamond Greaves, Iron Curiass. Diamond Curiass. Diamond Curiass with blast resistance and thorns!
  • Tools: Diamond pick, iron picks and shovels

Getting There

Aransas is a distance away from most players, but travel is easy by three means.

By Nether: Head past Ft. Gears, past Shagariden, and towards Shikonneko. Just after the Iron Farm, there will be a labeled doorway on the left, leading to Aransas.

By Rail: Take the red line to the end, out past Trignography. The last connection (Trignography → Aransas) is a full five-minute ride.

By Boat: Access is possible from as far as Mt. Paradox bay. Depart Gears's boat docks, and head under the MegaMan, towards Shagar's lands. A path lit underwater will split off from there, heading to the left. Follow the trail of lights to Aransis.

Recommended: Take the Nether pathways to Trignography, then take the rail out from there.

To leave, look for the netherbrick building of City Hall, which houses both the Nether and minecart connections, or the boat docks behind Steve of Rhodes.

aransas.1546742954.txt.gz · Last modified: 2019/01/06 02:49 by manalocke